Empiriceme · Precept · Normative Principle

A Series of Interesting Decisions

Also called Meier's definition of a game

A game is a series of interesting decisions, and a decision is interesting only when no option dominates.

The definition doubles as a test: if one option is always right, or all options are equivalent, the decision is not interesting and the game has a dead stretch. It gives a designer something to check for, which most definitions of games do not.

In practice

  • A build order that is optimal in every game has removed the decision it appeared to offer.
  • A form whose fields have one sensible answer each should have been filled in already.
Subject
Play & Game Design
Essay
Small worlds with visible rules

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