Empiriceme · Precept · Normative Principle

Bushnell's Law

Also called Easy to learn, difficult to master

A good game is trivial to begin and impossible to exhaust.

Bushnell's rule for arcade machines, where a player who could not start within seconds would walk away and one who could finish would stop paying. The constraint produced a design pattern that outlived the coin slot: shallow entry, deep ceiling, and the whole difficulty range visible from the first minute.

In practice

  • A product whose first five minutes require a manual has lost the users who would have stayed for years.
  • A tool that is fully understood in a week is abandoned in a month.
Further reading
Wikipedia
Subject
Play & Game Design
Essay
Small worlds with visible rules

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