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Caillois's Four Classes of Play

Also called Agon, alea, mimicry, ilinx

Play divides into competition, chance, simulation and vertigo, and most games mix them in a determinable ratio.

Caillois's 1958 classification extended Huizinga: agon is contest of skill, alea submission to chance, mimicry the taking of a role, ilinx the pursuit of disorientation. The scheme is useful because the mix predicts the audience: a game that shifts from agon to alea will lose the players who came for the first.

In practice

  • A strategy game that adds random rewards trades one audience for another and is surprised by the reaction.
  • A festival that is contest, lottery, costume and fairground ride is four attractions sharing a field.
Subject
Play & Game Design
Essay
Small worlds with visible rules

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